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The Switch 2’s biggest flaw: it’s just too big

The Switch 2’s biggest flaw: it’s just too big

A Reader’s Reflection on the Switch 2 and the Evolution of Portable Gaming

The Nintendo Switch has always been a standout in the world of gaming, offering a versatile experience that bridges home and portable play. For many, including one reader, the Switch 2 is a welcome upgrade with impressive features and a vast library of games. However, there’s a growing concern about the size of modern portable consoles, which are no longer as convenient as their predecessors.

The reader recalls their first console, the Game Boy Color, which they received around 1998. Even then, it was considered outdated, but the quality of its games made it an unforgettable experience. This early exposure sparked a lifelong passion for video games. The reader prides themselves on being impartial when it comes to gaming companies and formats, but they admit a special fondness for Nintendo and portable devices. That love led them to purchase the Switch 2 immediately after its release.

While they haven’t played many games on the Switch 2 yet, they’ve enjoyed what they’ve experienced so far. Titles like Donkey Kong Bananza and Mario Kart World have been particularly enjoyable. Although they would have welcomed more game announcements at launch, they understand that modern game development takes time and consider the lineup to be well-balanced.

Despite this satisfaction, the reader has a major issue with the Switch 2: its size. The console features a 7.9-inch screen and measures 27.2 cm by 11.6 cm. This is significantly larger than the Game Boy Micro, which is just 10.1 cm by 5 cm. Even the original DS, which was considered bulky at the time, was smaller at 14.9 cm by 8.5 cm when closed. These older models were designed to be carried easily, fitting into pockets or small bags.

The Switch 2, however, is not practical for everyday portability. The reader tried to fit it into their girlfriend’s handbag, but it didn’t work—especially when considering the need for a separate carry case to protect the device from damage. The console is simply too large to be considered a true portable.

This issue isn’t unique to the Switch 2. The PlayStation Portal, while useful for home use, also suffers from awkward dimensions. The reader hasn’t owned a PC portable or an Xbox, but they’ve seen images of the Xbox Ally, which appears similarly bulky. This trend of oversized devices seems to contradict the very purpose of a portable console.

The reader believes that the core appeal of a portable console is its ability to be taken anywhere without hassle. With the Switch 2, they now find themselves needing to carry an extra bag just to transport the device. While the Switch Lite offered a smaller alternative, it still wasn’t as compact as earlier handhelds.

Ultimately, the reader feels that the industry has lost sight of what makes a portable console truly portable. They hope to see a return to more compact designs that allow gamers to enjoy their favorite titles on the go without the burden of carrying additional equipment.

If you have your own thoughts on gaming or technology, you can share them through a 500 to 600-word reader feature. Submissions are welcome and may be published in the next available weekend slot. Contact GameCentral directly at [email protected] or use their Submit Stuff page to share your insights.

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