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Escape From Tarkov’s Controversial Hardcore Wipe Removes Quests and Disables Maps

Escape From Tarkov’s Controversial Hardcore Wipe Removes Quests and Disables Maps

The New Wipe in Escape From Tarkov Sparks Outrage

Escape From Tarkov has undergone a major change today with the release of a new wipe, and the reaction from the community has been anything but positive. Players are expressing frustration over the Hardcore Wipe, a significant update that has drastically altered the game’s economy, structure, and progression. The intention was to slow down the pace of the game, but many players feel that the changes have made it less enjoyable rather than more.

The update introduced several controversial changes, including disabling all maps except for two, limiting the ability to craft ammo, and making core features like insurance prohibitively expensive. Despite the developer, Battlestate, attempting to prepare players for these changes through social media posts, many were caught off guard by the sudden reduction in content. The sparse patch notes left players without clear guidance on what to expect, leading to confusion and disappointment.

One of the main points of contention is the removal of most quests, which significantly limits progression options at the start of the wipe. While the developers plan to add more quests over time, this hasn’t reassured players who were eager to dive into the game on wipe day. Without meaningful tasks, the game feels less engaging and more repetitive.

Another issue is the restriction to only two maps—Customs and Factory—while other maps can only be accessed via in-game transit points. While some players find the concept of accessing maps through others intriguing, the long load times associated with Escape From Tarkov have made this feature frustrating. One Reddit user shared their experience: “I tried going to Reserve. This was the experience: Queue was 10 minutes for Customs, five-minute run to transit, 22-minute queue for Reserve just to trade headshots with another player two minutes in.”

Players also expressed dissatisfaction with the changes to the game’s economy. The cost to insure and repair items has increased dramatically, according to one player who documented unlisted changes. This move coincides with vendors buying loot for less cash, further tightening the game’s financial system. Additionally, the player-driven flea market has been disabled, reinforcing the message that money should be a more valuable resource.

The goal of the Hardcore Wipe is to shake up the status quo, but it seems to have backfired. Many players are finding the game less fun and more tedious. Nikita Buyanov, the head of studio, acknowledged the feedback and stated that the team is monitoring the situation and will make necessary adjustments.

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